In reply to UKC News:
What Android owners who are complaining don't realise is that app developers only have a certain about of time/money, and frequently can't develop multiplatform simultaneously. So, they invariably plump for the iPhone first for several reasons:
a) the iphone has a head of steam - 3-5 times the number of apps on sale, many of which are very advanced and show what is possible
b) despite similar number of handsets being sold, iphone owners spend more on apps than android owners (source
http://www.businessinsider.com/google-not-happy-with-number-of-android-app-... )
c) iphone apps have very strong and simple in-app purchasing and advertising methods, which android lacks (but that may change soon)
d) iphone apps have a single point of sale - in comparison, the Android Market is but one channel where you can buy Android apps (for example, Amazon are starting their own Android appstore soon). This means listing and marketing over several distribution channels
e) the popularity of iphone apps vs android apps means there is a much larger pool of iphone developers than Android developers, and so for producers like UKC there is more choice, and lower dev rates
f) iphone devs are pretty much guaranteed that their software will work on every phone (except in the case of high end graphics and video calling applications). There is a much wider range of Android handsets, many of which are running older versions of Android, so developing an 'advanced' app runs a greater risk. (This is probably the weakest point, but it's still valid).
Note that absolutely none of this has any bearing on the quality of the Android OS, or the relative merits of the different handsets. Android handsets are, technically, at least as good if not better than the iphone on several levels.
But you can't really argue against any of the points above; they're not opinions, they're facts. Simply put, for a company like UKC, who is testing the water with mobile Apps, it is an absolute no-brainer to develop first for the iPhone, and the possibly extend to Android (and it makes no sense at all to develop for Symbian or Windows). Once we see Android apps moving in the same volume as iphone apps, the situation may change. But I think that's still a while away yet.